FS3.3 - Introduction

This article gives a quick introduction to FS3. It has links to the other main articles. You can also navigate using the navbar at the side/bottom.

What is FS3?

FS3 (Faraday’s Simple Skill System) is RPG system designed for MUSHes, currently in its Third Edition. FS3 is:

  • Fast and Easy - FS3 takes a simple approach to abilities and highlights skills that are relevant to gameplay. The goal is to get players through Chargen and reviewed as quickly and easily as possible.

  • Roleplay-Friendly - FS3 has a lightweight conflict resolution and combat system. This frees you to focus on the story, not the dice.

System Basics

Abilities

Characters in FS3 have Abilities to describe what they know and what they can do.

There are several kinds of Abilities, summarized below. For more details, see Character Creation

  • Attributes represent basic abilities that everyone has to some extent. Attributes boost related skills, and come into play when no skill directly applies.
  • Action Skills represent training/knowledge in areas that are likely to come up in action/conflict situations during the game.
  • Background Skills are ancillary skills (such as hobbies and professions) that are important to your character, but not related to the central game action.
  • Languages are the languages that your character can speak and/or read.
  • Advantages are an optional section that some games will use to represent things a character has that are not skills - resources, rank, connections, etc.

You can improve your character over time through Experience.

Conflict Resolution

When conflicts arise, you can make an Ability Roll with virtual dice to determine the result.

Luck Points can augment your rolls or give you lucky plot breaks, at the storyteller’s discretion.

Combat System

You can certainly resolve fights with regular ability rolls, but the Combat System has more detailed rules for managing physical combat.

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