To configure the FS3 Vehicle List:
fs3combat_vehicles.yml
To configure the mounts list:
fs3combat_mounts.yml
Table of Contents
gear/check
command after changing the FS3 gear configuration. It will warn you about several common possible configuration problems. You can review them to see if they’re intentional or not. It doesn’t catch everything, though.
You can specify as many different kinds of vehicles as you like. They each have a number of statistics, explained below:
Viper:
description: "Viper space fighter"
pilot_skill: Piloting
toughness: 0
hitloc_chart: Fighter
armor: Viper
weapons:
- Kew
dodge: 1
Pilot skill is used as the defense skill when someone targets the vehicle.
A vehicle’s toughness gives it a bonus (or penalty, if negative) to the pilot’s knockout roll when the vehicle takes damage.
You must specify what armor type (see Configuring Armor) applies to this vehicle. Vehicle armor is automatic; you don’t use the combat/armor
command to set it.
You also need to specify what hit location chart (see Configuring Hit Locations) applies when the vehicle takes damage.
You can specify what weapons are available on the vehicle. The first one in the list will be the one selected for pilots/passengers by default.
Nimble or lumbering vehicles may have a bonus (or penalty, if negative) to the pilot’s defense roll.
You can specify as many different kinds of vehicles as you like. They each have a number of statistics, explained below:
Horse:
description: "A horse"
toughness: 4
umounted_bonus: 1
See mounts to understand more about how mounts impact combat.
When a mount is hit, they roll this number of dice as a KO roll. This is the total number of dice NOT a modifier, so 4 would reflect an average value.
This is the attack and defense bonus that the rider has against unmounted opponents. This is on top of stance mods, so you probably don’t want to make it too high. +1 for regular mounts, +2 for war mounts, +3 maybe for overpowering things like elephants.