To configure the FS3 Combat Skills:
fs3combat_skills.yml
The combat rules require you to determine which abilities are used for the following rolls:
composure_skill
(default = Composure) - Used for knockout rolls and stress resistance.recovery_skill
(default = Brawn) - Used to determine if someone gets a bonus healing point during the daily healing roll.treat_skill
(default = Medicine) - Used for the treat commands to provide immediate assistance to injuries.healing_skill
(default = Medicine) - Used to determine how many patients a doctor can heal at once, and whether those people get a bonus healing point during the daily healing roll.initiative_skill
(default = Alertness) - Used to determine who goes first in a combat turn.default_defense_skill
(default = Reflexes) - Used for defense rolls outside of melee and vehicle combat. Melee combat uses the defender’s melee weapon skill, and vehicle combat uses their piloting skill. You can override this for a specific combatant type. See Combatant Types Config.strength_skill
(default = Brawn) - Used for augmenting melee weapon damage.