The final command we’ll look at is the one to roll an ability.
roll <roll string>[/<difficulty>]
The roll string can take several forms:
The difficulty is optional. If omitted, the roll is simply done as an open-ended roll.
The command class gets a bit ugly, so let’s once agai take it apart piece by piece.
Since the syntax uses “vs”, none of our standard arg1_equals_arg2 parsers apply. We can simply use the ‘before’ and ‘after’ methods to get the pieces.
attr_accessor :roll_str, :difficulty
def parse_args
return if !cmd.args
self.roll_str = trim_arg(cmd.args.before("vs"))
self.difficulty = titlecase_arg(cmd.args.after("vs"))
end
We can error-check to ensure that the roll string is specified. Difficulty is optional, but if it’s specified we need to check to make sure it’s valid.
def require_args
[ self.roll_str ]
end
def check_difficulty
return nil if self.difficulty.blank?
return t('cortex.invalid_difficulty') if !Cortex.difficulty_names.include?(self.difficulty)
return nil
end
The handler method is pretty involved because there are a number of things it has to do:
That’s a lot going on in one command!
Fortunately we can break up the code a little. Let’s look at one small piece of the handler method:
roll_results = Cortex.roll_ability(enactor, self.roll_str)
if (!roll_results)
client.emit_failure t('cortex.invalid_ability')
return
end
This uses a helper method, Cortex.roll_ability
.
Helpers allow us to offload some of the behavior into self-contained methods. This makes the code easier to follow and understand. You can look at each helper method individually and see very clearly what it’s trying to do.
Helpers also allow us to avoid duplicating functionality. If there were other places where we needed to roll abilities (for instance - if we created a combat or crafting system), we could just call Cortex.roll_ability
and re-use all the same code.
To make some of the processing easier, the Cortex plugin uses a special helper class called CortexRollResults
. This stores the results of the roll and offers several methods to get information about the results. For example:
results = Cortex.roll_ability(enactor, self.roll_str)
if (results.is_botch?)
...
end