The Client Monitor keeps track of everyone who’s logged in, so it’s your go-to source when you need to know who’s logged in or to get a client for a character.
For example, the ‘who’ list would rely on:
logged_inmethod only includes characters connected directly to the game engine through the telnet port. If you want to notify people, including clients from the Web Portal, you should use the Notifier instead.
There are handy shortcuts for emitting to someone when all you have is a character object. Remember - we don’t emit to characters, we emit to clients. We need the client monitor to help us find which client belongs to a given character:
Global.client_monitor.find_client(char) Global.client_monitor.emit_if_logged_in(char, "Something!")