So you’ve got a brand new Ares install. Where do you even begin?
Ares is fully-functional right out of the box. People can hop on and begin playing immediately. But you’ll probably want to customize some stuff before you’re ready to open. This article helps you get started.
Table of Contents
The Headwiz character is special, and should be reserved for special occasions. Your first step should be creating your own personal admin character to use for everyday game activities.
role/add <your character>=adminto grant your character admin privileges.
role/add <your character>=coderto grant your character coder privileges.
If you’re new to Ares, it’s probably good to understand how it differs from more traditional MU servers. Check out the following key articles under the Playing Ares section:
Your next step will probably be doing some basic game configuration. See Configuring Ares for instructions on editing your game configuration. Here are a couple key settings to get you started:
As you continue to build your game, you’ll probably find other config settings you want to tweak.
A full grid is not strictly required for Ares games, since scenes can take place in temp rooms via the scene system. Most games will want to build one, though, and for that you can see the Building the Grid tutorial.
Ares is set up with only three staff roles by default: builder, coder and admin. If you want other staff with limited permissions (e.g. app or plot staff), see Using Roles and Permissions to set that up.
The aresmush.com tutorials are a good starting point, especially the system overviews in Managing Ares. For actual game command syntax, you’ll want to see the in-game help files. (For example,
help manage apps for application-related commands). If you’re ever stuck, don’t hesitate to ask for help.
For games that want to have custom code, there’s a whole set of coding tutorials to help you learn Ares code from the ground up; no prior MUSHcode experience required.