To configure the FS3 Skills List:
fs3skills_action.yml
, fs3skills_attrs.yml
, fs3skills_bg.yml
, fs3skills_langs.yml
and fs3skills_advantages.yml
.Table of Contents
You should read the article Customizing FS3, which contains important information to help guide you in customizing your game.
You can configure the list of Attributes, specifying a name and description for each.
- name: Reflexes
desc: 'Reflexes, dexterity, and hand-eye coordination.'
- name: Brawn
desc: Physical strength and toughness.
This is the Attribute used by default when someone rolls a Background or Language skill and doesn’t specify an Attribute. For example, if you set this to ‘Wits’ then someone rolling Basketweaving will really be rolling ‘Basketweaving+Wits’.
This is the instructional blurb used in the abilities screen and in chargen help. It supports markdown text.
You can configure the list of Action Skills, specifying a name, description and linked Attribute for each.
- name: Alertness
desc: Noticing things and being aware of your surroundings.
linked_attr: Perception
- name: Athletics
desc: General running, jumping, climbing, etc.
linked_attr: Brawn
You may optionally specify a list of specialties for a skill.
- name: Medicine
desc: Tending to the ill and injured.
linked_attr: Wits
specialties:
- Doctor
- Surgeon
This is the instructional blurb used in the abilities screen and in chargen help. It supports markdown text.
You can configure the list of Languages, specifying a name and description for each.
- name: Standard
desc: Spoken across the colonies.
- name: Gemenese
desc: Dead language known by academics and religious scholars.
This is the instructional blurb used in the abilities screen and in chargen help. It supports markdown text.
Advantages are an optional part of the system. You can use them for things that aren’t skills, but that you want people to pay points for in chargen - rank, resources, powers, etc.
You can configure the list of Advantages, specifying a name and description for each.
- name: Resources
desc: Wealth and other tangible possessions.
- name: Rank
desc: Rank or social status.
You can disable Advantages entirely by setting use_advantages
to false. This is the default setting.
This is the instructional blurb used in the abilities screen and in chargen help. It supports markdown text.
If you want to remove, rename, or change the category of an existing ability (e.g., moving it from Action Skill to Background Skill or vice-versa), you will either need to:
You’ll also need to update any chargen or combat configuration that references that ability (e.g., a weapon skill or CG starting skill).
If you remove, rename, or change a skill category when characters already have that ability on their sheets, you will cause errors. Characters may not be able to change/remove the modified skills, or you might get configuration errors such as:
Error: "Error in skills configuration -- action skill Archery not found."
To avoid these problems, you will need to fix everyone’s character sheet.
wipeability <name>
admin command.renameability <old name>=<new name>
admin command.reset
in chargen to clear all their abilities and start fresh.If you need more advanced handling - like refunding XP, or changing skill categories - you will need to use a custom Tinker snippet to update everyone’s sheets. For example, if you wanted to do something for everyone who had the “Archery” action skill:
def handle
FS3ActionSkill.all.each do |ability|
if (ability.name == 'Archery')
# Your code goes here
end
end
end
Don’t be shy to ask for help if you need to.