You can configure the skill levels used by NPCs in FS3 combat.
fs3combat_npcs.yml
Table of Contents
You can define the NPC types available in your game. The standard ones are Goon, Henchman, Miniboss and Boss.
Some games try to have a “big bad” type of NPC level with dice pools of 15+. However, giving somebody a ton of dice to roll does NOT make them unstoppable by any stretch. Many a game has thought they had a “Big Bad” beastie ready to give the PCs a hard time, only to have it felled in a single turn. The numbers just don’t scale for beyond-human abilities.
The default rating is what the NPC rolls for skills by default.
Goon:
Default: 4
Henchman:
Default: 6
Boss:
Default: 8
You can also fine-tune dice pools for specific skills. This is helpful if you want to make a Boss tough to take down without making them extraordinarily deadly (or vice-versa). You can also make specialist NPCs who are good with some weapons but not others.
Goon:
Default: 4
Firearms: 6
Gunnery: 6
Piloting: 4
Henchman:
Default: 6
Firearms: 8
Gunnery: 8
Any skills not expressly listed will use the ‘Default’ value.
Finally, there is a setting for ‘Wounds’ which is a lethality bonus (or penalty) added to all damage they take. To make goons easier to damage and bosses harder, you could do:
Goon:
Default: 4
Wounds: 30
Boss:
Default: 6
Wounds: -10
You can set what the default NPC type is. It must be one of those specified in the npc_types
list.