You can configure the skill levels used by NPCs in FS3 combat.
You can define the NPC types available in your game. The standard ones are Goon, Henchman, Miniboss and Boss.
The default rating is what the NPC rolls for skills by default.
This is a total dice pool, encompassing skill plus attribute. So if you want a boss to be equivalent to an "Expert" PC with a "Good" attribute, you need to give them a die pool of 9 (6+3).
Goon: Default: 4 Henchman: Default: 6 Boss: Default: 8
You can also fine-tune dice pools for specific skills. This is helpful if you want to make a Boss tough to take down without making them extraordinarily deadly (or vice-versa). You can also make specialist NPCs who are good with some weapons but not others.
Goon: Default: 4 Firearms: 6 Gunnery: 6 Piloting: 4 Henchman: Default: 6 Firearms: 8 Gunnery: 8
Any skills not expressly listed will use the ‘Default’ value.
Finally, there is a setting for ‘Wounds’ which is a lethality bonus (or penalty) added to all damage they take. To make goons easier to damage and bosses harder, you could do:
Goon: Default: 4 Wounds: 30 Boss: Default: 6 Wounds: -10
You can set what the default NPC type is. It must be one of those specified in the