Ares allows you to use emoji defined within the unicode standard.
You cannot add custom emoji graphics at this time. However, there are a few things about the system you can configure.
To configure the game preferences:
emoji.yml
.Emoji are on by default, but if you hate them you can turn them off for your game with this setting.
The unicode standard defines names for each emoji, but sometimes they’re unwieldy. You can define aliases for convenience. For example:
cool: smiling_face_with_sunglasses
grin: grinning_face
This allows you to do :cool:
and :grin:
instead of typing out the long names. There are a few common aliases built into the default config, and you can add your own.
Ares does pattern matching for common smileys, to turn them into emoji. You can add extra smileys, but don’t go crazy. You don’t want to bog down the text processor.
":)": grinning_face
";)": winking_face
This is the main emoji list of names and unicode character codes. You probably won’t be editing this, as it’s defined in the unicode standard.