Configuring the Achievements System

  • [config]

Achievements is an optional plugin that lets you set up in-game achievements for characters to earn. To configure the Achievements plugin:

  1. Select Admin -> Setup.
  2. Edit achievements.yml


You can configure what achievement types exist and what their icon is. Standard types include things like community, story, and portal. Icons come from the Font Awesome icon library, so you’ll see codes like fa-globe and fa-users.

Defining Custom Achievements

Custom achievements must be defined in a plugin’s configuration file.

Some plugins already have some. For example, in the forum.yml config file, we define the forum-related achievements:

(Under the config setting ‘achievements’)

    type: community
    message: Replied to a forum post.
    type: community
    message: Created a forum post.

You can add to one of these lists. If it doesn’t fit into an existing plugin achievement list, you can edit use the one in achievements.yml.

(Under the config setting ‘achievements’)

      type: social
      message: Recognized as Player of the Month.

Adding Achievements To New Plugins

If you are making a new plugin, or adding achievements to a plugin that doesn’t already have them, you’ll need to register those achievements with the plugin manager. This is done by defining a self.achievements method in your plugin definition.

For example, in aresmush/plugins/forum.rb:

def self.achievements
  Global.read_config('forum', 'achievements')

Awarding Achievements In Code

Once a new achievement is defined, you can use the achievement/add command to award it to someone.

If you want some piece of code to award a custom achievement automatically, just call: Achievements.award_achievement(char, achievement_name). For example:

Achievements.award_achievement(char, "player_of_the_month")

Multi-Level Achievements

Some achievements can be earned more than once at different levels. For instance, the scene_participant achievement is “Participated in XXX scenes”, and is awarded at various scene thresholds (1, 10, etc.)

To avoid spamming the config list with the same achievement named differently (scene_participant_1, scene_participant_10, etc.), you can instead track a count along with the achievement. There are three pieces to this:

  • In the achievement definition, add a levels option defining the valid count thresholds.
  • In the achievement message, use %{count} where you want the count to be shown. For example: “Wrote %{count} words in scenes.”
  • When you award the achievement, specify how many things the user currently has. The code will figure out if they’ve met the threshold to get the next level award. Achievements.award_achievement(char, "word_count", 1242)

For examples:

      type: story
      message: Wrote %{count} words in scenes.
      - 1000
      - 2000
      - 5000