Next we’ll configure some basic information about your game. These settings determine how you connect to the game. When your game opens, the MU* description, website, etc. will appear in the AresMUSH games folder.
setup_serverscript should have created the ares user for you automatically and printed the password. You should be able to scroll back if you missed it.
Copy/paste the following commands into the shell to run them.
curl https://raw.githubusercontent.com/aresmush/aresmush/master/bin/install > install chmod +x install ./install export NVM_DIR="$HOME/.nvm" [ -s "$NVM_DIR/nvm.sh" ] && \. "$NVM_DIR/nvm.sh"
Enter your ares password when prompted.
Enter the information about your game, as explained below.
This will take several minutes. There will be a lot of spam, but eventually it will say it’s done.
These are the basic settings you’ll need to enter:
You can edit the MUSH name, description and other game directory details later in the Game Directory settings.
Whereas the old MUSH servers you might be used to have only one port (mush.somewhere.com port 1234) Ares actually uses several. You can use any port that isn’t already in use. On a VPS server, ports greater than 1024 are typically open.
The Telnet Port is the general one that regular MU clients connect to. (default 4201)
The Websocket Port and Engine API Port are behind-the-scenes ports that the Ares Web Portal uses to communicate with the game. (default 4202 and 4203)
The Web Portal Port is where your Web Portal is running. (default 80) ‘80’ works if the Web Portal is the only website running on the server. Otherwise you’ll need to pick a custom port and access the Web Portal through a URL like http://mush.somewhere.com:8081.
The Database URL is the server/port for connecting to the database. If you’re using the supported environment, it’s