AresMUSH
A New Breed of MUSH Server

Configuring FS3 Combat - Vehicles and Mounts

To configure the FS3 Vehicle List:

  1. Select Admin -> Setup.
  2. Edit fs3combat_vehicles.yml

To configure the mounts list:

  1. Select Admin -> Setup.
  2. Edit fs3combat_mounts.yml

Vehicle Types

You can specify as many different kinds of vehicles as you like. They each have a number of statistics, explained below:

Viper:
    description: "Viper space fighter"
    pilot_skill: Piloting
    toughness: 0
    hitloc_chart: Fighter
    armor: Viper
    weapons:
        - Kew
    dodge: 1

pilot_skill

Pilot skill is used as the defense skill when someone targets the vehicle.

toughness

A vehicle’s toughness gives it a bonus (or penalty, if negative) to the pilot’s knockout roll when the vehicle takes damage.

Tip: Even a +/-1 can make an impact. You probably don’t want to go beyond +/-3.

armor

You must specify what armor type (see Configuring Armor) applies to this vehicle. Vehicle armor is automatic; you don’t use the combat/armor command to set it.

hitloc_chart

You also need to specify what hit location chart (see Configuring Hit Locations) applies when the vehicle takes damage.

weapons

You can specify what weapons are available on the vehicle. The first one in the list will be the one selected for pilots/passengers by default.

Tip: If a vehicle has multiple configurations (for instance - a BSG Raptor that could have either an air-to-air or air-to-ground loadout) you can either list all weapons and handle it through RP, or break them into separate vehicle types.

dodge

Nimble or lumbering vehicles may have a bonus (or penalty, if negative) to the pilot’s defense roll.

Tip: Even a +/-1 can make an impact. You probably don’t want to go beyond +/-3.

Mount Types

You can specify as many different kinds of vehicles as you like. They each have a number of statistics, explained below:

Horse:
    description: "A horse"
    toughness: 4
    umounted_bonus: 1

See mounts to understand more about how mounts impact combat.

toughness

When a mount is hit, they roll this number of dice as a KO roll. This is the total number of dice, so 4 would reflect an average value.

unmounted_bonus

This is the attack and defense bonus that the rider has against unmounted opponents. This is on top of stance mods, so you probably don’t want to make it too high. +1 for regular mounts, +2 for war mounts, +3 maybe for overpowering things like elephants.